![]() ![]() In an age where companies are dropping their first-person shooter campaigns entirely in favor of the multiplayer aspect, while still charging full price for their game, Halo is taking the reverse approach. The campaign is scheduled to be released on the original date, December 8, and it will cost players $60 (or can be played for free if you subscribe to Xbox Game Pass). The multiplayer is also entirely free to play on PC via Steam and the Windows Store and on the Xbox Series consoles. The multiplayer component of the game was given a surprise release on November 15, ahead of the planned December 8 release date. The release details for Halo Infinite are unique, to say the least. After playing the campaign and spending almost 40 hours with the multiplayer, I came away disappointed by the campaign but completely hooked on the multiplayer, which left me feeling conflicted on the overall Halo Infinite experience. When Halo Infinite was announced, my reaction was pretty mild at first but grew over time as they showed off more of what was to come. I played both but never got invested in them the same way I used to be invested in Halo games. Then come Halo 4 and Halo 5: Guardians, which unfortunately did not resonate with me much. Then came ODST, which was a fun addition, and Halo Reach was an incredible prequel, but I did not feel a great need to continue the story. I loved Halo and was happy with how the series seemed to end with Halo 3. I put more hours into Halo 3 than most other games throughout my entire life. I missed the hype around the original Halo but fell in love with Halo 2. I have had an incredible relationship with Halo over the past 15 years. ![]()
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